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    3D Math Primer for Graphics and Game Development, 2nd Edition - 图书

    导演:Fletcher Dunn
    This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the ...(展开全部)
    3D Math Primer for Graphics and Game Development, 2nd Edition
    图书

    3D Math Primer for Graphics and Game Development, 2nd Edition - 图书

    导演:Fletcher Dunn
    This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the ...(展开全部)
    3D Math Primer for Graphics and Game Development, 2nd Edition
    图书

    3D Math Primer for Graphics and Game Development - 图书

    导演:Fletcher Dunn
    Fletcher Dunn,是著名游戏开发公司Terminal Reality的主要开发人员,所参与开发的游戏包括《4×4DVO 2)、《夜曲》(Noturne),并且是《吸血莱恩》(BloodRayne)的主要负责人。他所开发的游戏遍及家用PC机的Windows、Machintosh、Dreamcast、PSⅡ、Xbox和GameCube几种主流平台。 Ian Parberry,是北德克萨斯大学计算机科学系的教授,在国际上被公认为是教授DirectX游戏开发的顶级专家之一。
    3D Math Primer for Graphics and Game Development
    搜索《3D Math Primer for Graphics and Game Development》
    图书

    3D Math Primer for Graphics and Game Development - 图书

    导演:Fletcher Dunn
    Fletcher Dunn,是著名游戏开发公司Terminal Reality的主要开发人员,所参与开发的游戏包括《4×4DVO 2)、《夜曲》(Noturne),并且是《吸血莱恩》(BloodRayne)的主要负责人。他所开发的游戏遍及家用PC机的Windows、Machintosh、Dreamcast、PSⅡ、Xbox和GameCube几种主流平台。 Ian Parberry,是北德克萨斯大学计算机科学系的教授,在国际上被公认为是教授DirectX游戏开发的顶级专家之一。
    3D Math Primer for Graphics and Game Development
    搜索《3D Math Primer for Graphics and Game Development》
    图书

    3D Graphics for Game Programming - 图书

    导演:JungHyun Han
    Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience in graphics API and shader prog...(展开全部)
    3D Graphics for Game Programming
    搜索《3D Graphics for Game Programming》
    图书

    3D Graphics for Game Programming - 图书

    导演:JungHyun Han
    Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience in graphics API and shader prog...(展开全部)
    3D Graphics for Game Programming
    搜索《3D Graphics for Game Programming》
    图书

    Mathematics for 3D Game Programming and Computer Graphics, Second Edition: Second Edition - 图书

    2003
    导演:Eric Lengyel
    This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and t...(展开全部)
    Mathematics for 3D Game Programming and Computer Graphics, Second Edition: Second Edition
    搜索《Mathematics for 3D Game Programming and Computer Graphics, Second Edition: Second Edition》
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    Physics for Game Developers, 2nd Edition: Science, math, and code for realistic effects - 图书

    导演:David Bourg
    If you want to enrich your game's experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You'll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets. You'll also get a handle on how to take advantage of vario...(展开全部)
    Physics for Game Developers, 2nd Edition: Science, math, and code for realistic effects
    搜索《Physics for Game Developers, 2nd Edition: Science, math, and code for realistic effects》
    图书

    Mathematics for 3D Game Programming and Computer Graphics, 3rd Edition - 图书

    导演:Eric Lengyel
    This updated third edition addresses the mathematical skills that a programmer needs to develop a 3D game engine and computer graphics for professional-level games. "Mathematics For 3D Game Programming And Computer Graphics, Third Edition" is suitable for advanced programmers who are experienced with C++, DirectX, or OpenGL. The book begins at a fairly basic level, covering are...(展开全部)
    Mathematics for 3D Game Programming and Computer Graphics, 3rd Edition
    搜索《Mathematics for 3D Game Programming and Computer Graphics, 3rd Edition》
    图书

    Mathematics for 3D Game Programming and Computer Graphics, 3rd Edition - 图书

    导演:Eric Lengyel
    This updated third edition addresses the mathematical skills that a programmer needs to develop a 3D game engine and computer graphics for professional-level games. "Mathematics For 3D Game Programming And Computer Graphics, Third Edition" is suitable for advanced programmers who are experienced with C++, DirectX, or OpenGL. The book begins at a fairly basic level, covering are...(展开全部)
    Mathematics for 3D Game Programming and Computer Graphics, 3rd Edition
    搜索《Mathematics for 3D Game Programming and Computer Graphics, 3rd Edition》
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